Quality Assurance - Quality Control - Game Tester

Making Better Games

Hi! I'm Jaz. I'm a video game developer with 4 years of experience working for a studio, small teams, and solo, using Unity, Unreal, and Godot. I've worked on 12 games and delivered Quality Assurance on all of them.
RESUME

PROBLEM SOLVED!
What makes great Quality Assurance?
Explore my methodology.
Quality Assurance, Quality Control, Game Tester. It's much more than "Sitting around playing games all day", it requires great organizational skills, good communication skills, patience, and attention to detail.
Having worked on 10 games both as an industry hire for a studio and small teams as well as on my own as a solo developer, I have both the insider experience working on complex big project games, and the knowledge of developing games on my own to fully grasp the process from pre-production to final launch, hunting and reporting bugs through the entire process.
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Unintended issues with gameplay, graphics, technology, progression, and so on? THERE'S A SOLUTION!
My Work Flow:
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Test plans (i.e.How to go about testing as much of the game as possible, including all variations such as platform or what level a player is or how many other people are playing, etc., with limited time)
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Play through relevant sections of the game
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Write detailed bug reports
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Identify the impact of the bug on the game
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Test issues that have been reported as fixed and
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More
SEARCHING FOR BUGS!
Check out my QA Trailer!
QA - TESTED GAMES
4 YEARS EXP
12 GAMES
DEVELOPED
TESTED
SHIPPED


CAPTAIN DISASTER AND THE TWO WORLDS OF RISKARA
Point-and-click Adventure
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UI bug - disabled item text from player visibility
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Audio bug - increased volume when the player overlaps with a collider


RESULT:
RESOLVED ISSUES


THE BOOK: GUNSMITH'S BATTLES ECHOES
Platform Adventure
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Movement bugs - player speed change
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Player interaction bugs - unresponsive
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Environment bugs - player out of bounds
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Collision bugs - no death state
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Gameplay bugs with AI - chase & attack
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Cutscene bugs - no audio
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Lighting bugs - project settings

RESULT:
FIXED UPDATES



RELIC ODYSSEY: RUINS OF XANTAO
Action Adventure
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Enemy bug - unresponsive navigation
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Player interaction bugs - terminal error
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Environment bugs - LOD issues & clipping
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Collision bugs - Player walk through walls
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Gameplay bugs with AI - Statemachine
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Boss fight bug - endless aggro
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Lighting bug - camera culling

RESULT:
SECURED FUNDING

MORE
Adventure
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Audio bugs - area transition
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Quest line bugs - can't complete
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Movement bugs - collision issues
Adventure
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Animation bugs - anim states
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Gameplay bugs - win/lose state
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Prop bugs - clipping issues
Horror
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AI bugs - navigation errors
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UX bugs - Non-functioning
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Interaction bugs - raycast error
Idle Resource Management
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UI/UX bugs - button interaction
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Interaction bugs - unresponsive
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Gameplay bugs - timer state
Retro Survival Horror
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Gameplay bugs - oxygen meter
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Interaction bugs - flashlight ON
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Art bugs - animation states
Retro Defense Game
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Gameplay bugs - movement
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Art bugs - animation states
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Weapon bugs - ignore enemy
Racing
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Movement bugs - key press
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Game state bugs - win/lose
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AI bugs - speed variable

Bring QUALITY ASSURANCE To Your Project
FIND BUGS
DETAILED REPORTS
PLAYER FEEDBACK

Get in Touch
Let's make better games! Tell me about your project and I'll get back to you ASAP!