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Quality Assurance - Quality Control - Game Tester

Making Better Games

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Captain Disaster

Point-and-click

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Relic Odyssey

Action Adventure

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Action Platformer

Hi! I'm Jaz. I'm a video game developer with 4 years of experience working for a studio, small teams, and solo, using Unity, Unreal, and Godot. I've worked on 12 games and delivered Quality Assurance on all of them. 

RESUME

Quality Assurance

PROBLEM SOLVED!

What makes great  Quality Assurance?
Explore my methodology.

Quality Assurance, Quality Control, Game Tester. It's much more than "Sitting around playing games all day", it requires great organizational skills, good communication skills, patience, and attention to detail.

Having worked on 10 games both as an industry hire for a studio and small teams as well as on my own as a solo developer, I have both the insider experience working on complex big project games, and the knowledge of developing games on my own to fully grasp the process from pre-production to final launch, hunting and reporting bugs through the entire process.

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Unintended issues with gameplay, graphics, technology, progression, and so on? THERE'S A SOLUTION!

My Work Flow:

  • Test plans (i.e.How to go about testing as much of the game as possible, including all variations such as platform or what level a player is or how many other people are playing, etc., with limited time)

  • Play through relevant sections of the game

  • Write detailed bug reports

  • Identify the impact of the bug on the game

  • Test issues that have been reported as fixed and

  • More

SEARCHING FOR BUGS!
Check out my QA Trailer!

Portfolio

QA - TESTED GAMES

4 YEARS EXP

12 GAMES

DEVELOPED

TESTED

SHIPPED

ROROX
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CAPTAIN DISASTER AND THE TWO WORLDS OF RISKARA

Point-and-click Adventure

  • UI bug - disabled item text from player visibility

  • Audio bug - increased volume when the player overlaps with a collider

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RESULT:
RESOLVED ISSUES

EFE
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THE BOOK: GUNSMITH'S BATTLES ECHOES

Platform Adventure

  • Movement bugs - player speed change

  • Player interaction bugs - unresponsive

  • Environment bugs - player out of bounds

  • Collision bugs - no death state

  • Gameplay bugs with AI - chase & attack

  • Cutscene bugs - no audio

  • Lighting bugs - project settings

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RESULT:
FIXED UPDATES

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RELIC ODYSSEY: RUINS OF XANTAO

Action Adventure

  • Enemy bug - unresponsive navigation

  • Player interaction bugs - terminal error

  • Environment bugs - LOD issues & clipping

  • Collision bugs - Player walk through walls

  • Gameplay bugs with AI - Statemachine

  • Boss fight bug - endless aggro

  • Lighting bug - camera culling

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RESULT:
SECURED FUNDING

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MORE

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QUEST OF CANDLES​

Adventure

  • Audio bugs - area transition

  • Quest line bugs - can't complete

  • Movement bugs - collision issues

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TIMEFLUX: METRO​

Adventure

  • Animation bugs - anim states

  • Gameplay bugs - win/lose state

  • Prop bugs - clipping issues

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AZAKAS LAIR

Horror

  • AI bugs - navigation errors

  • UX bugs - Non-functioning 

  • Interaction bugs - raycast error

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IDLE SPACE

Idle Resource Management

  • UI/UX bugs - button interaction

  • Interaction bugs - unresponsive

  • Gameplay bugs - timer state

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LIVE*DIE*REPAIR​

Retro Survival Horror

  • Gameplay bugs - oxygen meter

  • Interaction bugs - flashlight ON

  • Art bugs - animation states

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NOAH'S ARK

Retro Defense Game

  • Gameplay bugs - movement

  • Art bugs - animation states

  • Weapon bugs - ignore enemy

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20 SECONDS: RUN

Racing

  • Movement bugs - key press

  • Game state bugs - win/lose

  • AI bugs - speed variable

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Bring QUALITY ASSURANCE To Your Project

FIND BUGS

DETAILED REPORTS

PLAYER FEEDBACK

Contact

Get in Touch

Let's make better games! Tell me about your project and I'll get back to you ASAP!

Thanks for submitting!

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